LB Beistad is a writer and musician based in Nashville, TN. Her love of gaming began with her cousin introducing her to Banjo Kazooie and Jak and Daxter. It was love at first play. Since then, she has ...
We're not doomed to fight the endless hordes of hell quite yet, but it's going to be happening a whole lot sooner than you might've expected. id Software announced during today's Xbox Developer Direct ...
TL;DR: DOOM: The Dark Ages early access introduces a parry system and shield mechanics, shifting combat from glory kills to fast-paced, strategic engagements with more enemies on-screen. This change ...
The vibes are as Doom as ever, but the core combat loop will centre around three buttons. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Add us ...
Doom: The Dark Ages is releasing next month, if you can believe it, and it sounds like it'll offer plenty to keep FPS fans busy as it'll include a hefty number of levels – 22, to be exact. This ...
DOOM took up the most time and real estate at this year’s QuakeCon gathering at the Gaylord Texan Convention Center because of the iconic first-person shooter’s 25th anniversary. But it wasn’t the ...
Is there still a grappling hook? I started the modern Doom games with Eternal, which I loved, and then found going back to 2016 a struggle, as movement felt so limited without the grappling hook.
Doom: The Dark Ages has been ripping and tearing since launch, getting a stellar review from us, but there is one aspect of the game that has left me disappointed. Unfortunately, Doom: The Dark Ages ...
There’s a lot of Frank Miller in the new Doom from id Software. According to game director Hugo Martin, Doom: The Dark Ages was heavily inspired by three of Miller’s works: seminal Batman comics Year ...
While I enjoy The Dark Ages, Doom Eternal remains my favorite in the long-running series. Doom Slayer's unbridled strength isn't enough to decimate demons, as you'll need to use your knowledge of each ...
The Doom franchise has been a cornerstone of first-person shooters since its inception in 1993. Over the years, it has evolved, introducing new gameplay mechanics, narratives, and visuals. Here’s a ...